| | I've been eating these things up from e-bay recently. I tend to be a bit forgiving of the dialogue because for all of his great skills he was a little lacking in one he never really got a chance to develop properly.
In the "establishment" companies he always worked assembly line style so it meant he could craft a perfectly Objectivist plot in a Question, Creeper, Shade the Changing Man, or hell even SPIDER-MAN story... and then be at the mercy of a dialogue writer who either didn't care about the underlying theme Ditko was developing or were totally intimidated by him and tried desperately (and failed) to create dialogue which matched his plots. Love it or hate it Ditko made his point.
Another great aspect of Mr. A stories is the impressionistic approach to the artwork (in the sense of "The cabinet of Dr. Caligari" and "Metropolis" ). The stories seem to take place between a concrete world and the abstract principles that guide that world.
These stories are a high point in his creativity and execution and I'm glad to see it added.
---Landon
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